YAGG is a two-player turn-based strategy game.
Phases
Phases are the sequential stages of each game. They dictate what actions a player can perform.
Some game types start with the Recruitment phase, others start with the Placement phase. All game types end with a Battle phase.
Recruitment
Both players select their units and then press "recruit" for the Placement phase to begin.
you
opponent
time remaining
select your units
after you select the required number of units press recruit


Placement
Players place their units in the first two rows, and they press "ready" for the Battle phase to begin.
Placement of the Monarch or Flag unit are obligatory. All other units can be placed either in the placement phase or the battle phase.
Your hand. Place units from here onto the starting row
Your starting units will be on these first two rows
Your opponent's units will be here. You will not see them until after you both press "ready"


Battle
Players take their turns by doing one of the actions below.
Move
Most units can move to the adjacent horizontal or vertical square. Immobile units such as Flag, and Bomb cannot.
Attack
When a unit attempts to move into an enemy's square its attack is compared to the enemy's defence. If it is greater, the enemy is destroyed and the unit moves to that square. Otherwise the attacking unit is destroyed.
Place
The unit can only be placed in the first two rows, same as in the Placement phase.
Use Ability
Units having a special ability can trigger them.
Any units remaining in your hand can be placed on your turn
Move your units to attack
press this button to use the unit's special ability


Triggers
Triggers are abilities that activate under certain conditions.
Move
This trigger activates after a unit moves. If a unit attacks and is killed, its move trigger doesn't activate.
Attack
This trigger activates before a unit attacks. Attack triggers can change how a unit battles, or prevent it from battling.
Death
This trigger activates after a unit dies. If a unit dies in battle, its death trigger activates before the attacker's move trigger.
Board
The board size varies from 5x5 up to 8x8.
Boards have water and block squares. The position of each depends on game type.
Water
Units cannot enter water. Projectiles such as Maycorn's spark or Howloo's horseshoe can pass over water.
Water can only be moved by Busybody's special ability.
Block
A unit can push a block provided there is an empty square on the opposite side.
Blocks can be moved by units' special abilites.
Game Types
Game types have differing units, board, phases and win conditions.
Fivers
Recruit 8 units to protect your monarch.
Kill your opponent's monarch or move your monarch to the opposite side of the board to win.
Iceslide
Recruit 12 units to protect your monarch.
Kill your opponent's monarch to win.
All units will slide until they encounter an obstacle.
Strat
No recruitment.
Capture the opponent's flag to win.
Units
Click any unit below for detailed information.